This guide walks through integration with Roku to collect video performance metrics with Mux data.
Features
The features supported by Mux Data for this player.
Include the Mux Data SDK
Install mux-analytics into your Roku application.
Setup a new Mux Task
Define an interface that links your Roku player instance with mux-analytics.
Setup the task to respond to video events
Create the Mux Task node and pass in your Video node.
Debugging
Use the debugging attributes in your manifest to see logging output.
Make your data actionable
Use metadata fields to make the data collected by Mux actionable and useful.
Advertising configuration
If your player users advertising, add the necessary callbacks.
Additional configuration
Release notes
Mux's Roku integration supports Roku SceneGraph applications, in conjunction with standard Video
nodes. Mux runs as a Task
alongside the Video
node, and supports instances where the Video
nodes are reused with additional content as well as when the Video
nodes are reset between content.
The following data can be collected by the Mux Data SDK when you use the Roku SDK, as described below.
Supported Features:
Video Quality metrics are not available.
Place the SDK file in your libs
folder. The latest version of the SDK can be found here:
https://src.litix.io/roku/1/mux-analytics.brs
Create a new Task
XML named MuxTask.xml
inside your components
folder and give it the following interface. This is used to link the mux-analytics.brs
file into your application.
<component name="MuxTask" extends="Task">
<interface>
<field id="video" type="node" alwaysNotify="true"/>
<field id="config" type="assocarray" alwaysNotify="true"/>
<field id="rafEvent" type="assocarray" alwaysNotify="true"/>
<field id="error" type="assocarray" alwaysNotify="true"/>
<field id="view" type="String" alwaysNotify="true"/>
<field id="exit" type="Boolean" alwaysNotify="true"/>
<field id="exitType" type="String" alwaysNotify="true" value="hard" />
</interface>
<script type="text/brightscript" uri="pkg:/libs/mux-analytics.brs"/>
</component>
Within your main application, create the Mux Task node, and pass the Video
node that you are tracking to it. This should be done before the content is set into the Video
node so that Mux can track the load process.
Get your ENV_KEY
from the Mux environments dashboard.
ENV_KEY
is a client-side key used for Mux Data monitoring. These are not to be confused with API tokens which are created in the admin settings dashboard and meant to access the Mux API from a trusted server.
m.mux = m.top.CreateNode("mux")
m.mux.setField("video", m.video)
muxConfig = {
property_key: "ENV_KEY",
}
m.mux.setField("config", muxConfig)
m.mux.control = "RUN"
' Load the video into the Video node
After you've integrated, start playing a video in the player you've integrated with. A few minutes after you stop watching, you'll see the results in your Mux account. We'll also email you when your first video view has been recorded.
You can also test that Mux is receiving data in the Mux Data dashboard. Login to the dashboard and find the environment that corresponds to your ENV_KEY
and look for video views.
Note that it may take a few minutes for views to show up in the Mux Data dashboard.
To help you with the integration process and ensure you have successfully incorporated the SDK within your player, we have provided a number of optional manifest attributes. These attributes can help you better understand how the MUX SDK event tracking works as well as show you the actual data being collected. Some of the benefits of using some of the debugging attributes (mentioned below) are that you will be able to see the SDK events and data collected as it occurs.
NOTE: The outputs illustrated below are printed on a single line within the terminal to reduce clutter.
full
, partial
or none
Outputs the event at the time it occurs. Default value is none
Property set to partial
:
[mux-analytics] EVENT playerready
Property set to full
:
[mux-analytics] EVENT playing
{
viewer_application_name:Roku,
mux_api_version:2.1,
view_seek_duration:0,
viewer_application_version:9.20,
player_name:Reset Player,
viewer_time:1582317809984,
view_start:1582317808627,
player_model_number:4660X,
video_source_mime_type:mp4,
event:playing,
...
full
, partial
or none
Outputs the data (full) or event(s) (partial) that is being sent (at the time of sending). Default value is none
.
Property set to partial
:
[mux-analytics] BEACON (2) [ playerready viewstart ]
Property set to full
:
[mux-analytics] BEACON (2)
[
{
viewer_application_name:Roku,
mux_api_version:2.1,
view_seek_duration:0,
viewer_application_version:9.20,
player_name:Reset Player,
viewer_time:1582317809984,
view_start:1582317808627,
player_model_number:4660X,
video_source_mime_type:mp4,
event:playerready,
...
}, {
viewer_application_name:Roku,
mux_api_version:2.1,
view_seek_duration:0,
viewer_application_version:9.20,
player_name:Reset Player,
viewer_time:1582317809984,
view_start:1582317808627,
player_model_number:4660X,
video_source_mime_type:mp4,
event:viewstart,
...
}
]
mux_base_url
Protocol + domain name. Eg. https://img.litix.io
Controls to which domain the data should be sent. Useful for environmental builds of your project
The Roku SDK supports adding metadata via two different mechanisms.
The majority of the metadata should be passed inside the muxConfig
object that is passed to the Mux Task. You can read detailed information about the fields that are supported in Metadata. To update any field, update this within muxConfig
and then call m.mux.setField("config", muxConfig)
.
Some other underlying information is mapped from standard Roku content metadata, most of which you probably already set when creating your video. In particular, the metadata fields that you should set (if you do not already) are:
If advertising is to be used, you must send the appropriate events to the Mux Task, as shown below.
function setUpRokuAdFramework
adIface.SetTrackingCallback(adTrackingCallback, adIface)
end function
function adTrackingCallback(obj = Invalid as Dynamic, eventType = Invalid as Dynamic, ctx = Invalid as Dynamic)
m.mux = GetGlobalAA().global.findNode("mux")
m.mux.setField("rafEvent", {obj:obj, eventType:eventType, ctx:ctx})
end function
In some situations, it is necessary to directly signal the beginning or ending of a view
to Mux. This is necessary when the Video
Node is recycled (i.e. more pieces of content are loaded into the same Node), or when using advertising, as the ads run outside of the lifecycle of the Video.
Note: A view
is defined as the user watching a single piece of content, which includes any advertising.
mux = GetGlobalAA().global.findNode("mux")
' To signal the start of a view:
mux.setField("view", "start")
' To signal the end of a view:
mux.setField("view", "end")
The exitType
setting controls the behavior of the task when a request to exit/terminate the thread is invoked (via mux.exit=true
). The default value of exitType
is hard
.
If the value is set to hard
then the thread terminates immediately and any data that has not propagated already to the MUX servers is lost.
If the value is set to soft
then the thread sends all the remaining data to the MUX servers and terminates afterward.
To change value to soft
call m.mux.setField("exitType", "soft")
NOTE: This means that there might be a time difference between you calling mux.exit=true
and the task thread actually terminating. Please ensure you have a single MUX Task
running at any given time.
Updates:
drmType
property to the Mux node. This value is automatically reported from the player if available (#44)droppedFrames
property to the Mux node. This value is must be reported from your player. (#44)errorContext
field to Error Events. This value is automatically reported from the player if available (#44)video_id
value; applications should pass their own video_id
in the metadata.player_init_time
could cause the application to crash.viewer_device_model
was not populated correctly.viewer_user_id
was overwritten unintentionally.player_mux_plugin_name
and device type were set incorrectly.seeked
event was incorrectly named.aderror
events.mux_minification
. If you set this, it will have no action. Instead, all events and beacons will be logged in an un-minified version, while everything will be sent to the Mux backend minified.player_instance_id
(controlled by the Mux SDK) is sent as a GUID rather than a different format of ID.exitType
configuration optionwatch_time
may have been calculated incorrectly in certain situations